- Implemented Damage output modifier effects to all characters, allowing to temporarily increase/decrease the target's output - Added a complete set of priest abilities, when they want to join the dark side: - New Corrupted slash priest melee ability - New Shadow Orb priest projectile ability - New Burst of Corruption AoE ability - New Corrupted Grounds AoEOverTime ability - New Tainted Star AoEOverTime ability (future signature spell) - Added stackable damage income modifier to enemies hit by all corrupted priest abilities, making him insane in cursing and group utility. - Updated damage income/output modifiers to allow optional stacking of the same effects
20 lines
479 B
C#
20 lines
479 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StatusEffect : BaseEffect
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{
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public float duration;
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public bool canApplyMultipleInstances;
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public bool applyToTargetsHit;
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[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
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public bool applyToSelf;
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public override void ApplyEffect(Taggable user, List<Taggable> targets)
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{
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base.ApplyEffect(user, targets);
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}
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}
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