28 lines
739 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "GameEvent_String", menuName = "Wavefunction/Event/New GameEvent String", order = 1)]
public class GameEvent_String : ScriptableObject
{
private List<GameEventListener_String> listeners = new List<GameEventListener_String>();
public void Raise(string s)
{
for (int i = listeners.Count - 1; i >= 0; i--)
{
listeners[i].OnEventRaised(s);
}
}
public void RegisterListener(GameEventListener_String listener)
{
listeners.Add(listener);
}
public void UnRegisterListener(GameEventListener_String listener)
{
listeners.Remove(listener);
}
}