RiftMayhem/Assets/Scripts/Items/EquipmentData.cs
Pedro Gomes 2e12515870 Multiple fix and updates
- Fix parentscript missing from npc's
- Reworked save/load data
- Character data, player coins, character inventory and equipped items now properly saved and loaded
2024-05-18 01:38:28 +01:00

30 lines
677 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
[System.Serializable]
public class EquipmentData
{
public int[] equippedItems;
public EquipmentData()
{
equippedItems = new int[GameConstants.Sizes.TotalEquipmentSlots];
for (int i = 0; i < equippedItems.Length; i++)
{
equippedItems[i] = -1;
}
}
public EquipmentData(int[] equippedItems)
{
this.equippedItems = new int[GameConstants.Sizes.TotalEquipmentSlots];
for (int i = 0; i < equippedItems.Length; i++)
{
this.equippedItems[i] = equippedItems[i];
}
}
}