25 lines
471 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace Kryz.CharacterStats.Examples
{
public class PlayerTextUI : MonoBehaviour
{
[SerializeField] Player player;
[SerializeField] Text speedText;
[SerializeField] Text jumpText;
void OnValidate()
{
if (player == null)
player = FindObjectOfType<Player>();
}
void Update()
{
speedText.text = player.MovementSpeed.Value.ToString();
jumpText.text = player.JumpForce.Value.ToString();
}
}
}