RiftMayhem/Assets/Scripts/SaveData/PlayerProgressData.cs
Pedro Gomes 1ec628d6dd Particle system optimization, Preload and bugfixing
- Max Particle significantly reduced
- preload ability assets & most shaders
- fix coroutine error on channeled abilities
- billboard random flickers fixed
- spin to win animation and rotation sync fixed
2024-07-21 13:09:23 +01:00

9 lines
120 B
C#

using System.Collections;
using System.Collections.Generic;
[System.Serializable]
public class PlayerProgressData
{
}