50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MBT
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{
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[AddComponentMenu("")]
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public class StringVariable : Variable<string>
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{
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protected override bool ValueEquals(string val1, string val2)
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{
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return val1 == val2;
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}
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}
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[System.Serializable]
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public class StringReference : VariableReference<StringVariable, string>
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{
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public StringReference(VarRefMode mode = VarRefMode.EnableConstant)
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{
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SetMode(mode);
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}
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public StringReference(string defaultConstant)
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{
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useConstant = true;
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constantValue = defaultConstant;
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}
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public string Value
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{
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get
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{
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return (useConstant)? constantValue : this.GetVariable().Value;
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}
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set
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{
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if (useConstant)
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{
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constantValue = value;
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}
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else
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{
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this.GetVariable().Value = value;
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}
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}
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}
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}
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}
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