2024-06-23 19:12:22 +01:00

34 lines
826 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MBT
{
[DisallowMultipleComponent]
[RequireComponent(typeof(MonoBehaviourTree))]
public class MBTExecutor : MonoBehaviour
{
public MonoBehaviourTree monoBehaviourTree;
void Reset()
{
monoBehaviourTree = GetComponent<MonoBehaviourTree>();
OnValidate();
}
void Update()
{
monoBehaviourTree.Tick();
}
void OnValidate()
{
if (monoBehaviourTree != null && monoBehaviourTree.parent != null)
{
monoBehaviourTree = null;
Debug.LogWarning("Subtree should not be target of update. Select parent tree instead.", this.gameObject);
}
}
}
}