RiftMayhem/Assets/MonoBehaviourTree/Source/Editor/VariableReferenceDrawer.cs
2024-06-23 19:12:22 +01:00

134 lines
5.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MBT;
namespace MBTEditor
{
[CustomPropertyDrawer(typeof(BaseVariableReference), true)]
public class VariableReferenceDrawer : PropertyDrawer
{
private GUIStyle constVarGUIStyle = new GUIStyle("MiniButton");
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
EditorGUI.BeginChangeCheck();
position.height = 18f;
SerializedProperty keyProperty = property.FindPropertyRelative("key");
SerializedProperty blackboardProperty = property.FindPropertyRelative("blackboard");
SerializedProperty useConstProperty = property.FindPropertyRelative("useConstant");
MonoBehaviour inspectedComponent = property.serializedObject.targetObject as MonoBehaviour;
// search only in the same game object
if (inspectedComponent != null)
{
// Blackboard blackboard = inspectedComponent.GetComponent<Blackboard>();
Blackboard blackboard = GetBlackboardInParent(inspectedComponent);
if (blackboard != null)
{
// Draw mode toggle if not disabled
if (property.FindPropertyRelative("mode").enumValueIndex == 0)
{
Rect togglePosition = position;
togglePosition.width = 8;
togglePosition.height = 16;
useConstProperty.boolValue = EditorGUI.Toggle(togglePosition, useConstProperty.boolValue, constVarGUIStyle);
position.xMin += 10;
}
// Draw constant or dropdown
if (useConstProperty.boolValue)
{
// Use constant variable
EditorGUI.PropertyField(position, property.FindPropertyRelative("constantValue"), label);
}
else
{
System.Type desiredVariableType = fieldInfo.FieldType.BaseType.GetGenericArguments()[0];
BlackboardVariable[] variables = blackboard.GetAllVariables();
List<string> keys = new List<string>();
keys.Add("None");
for (int i = 0; i < variables.Length; i++)
{
BlackboardVariable bv = variables[i];
if (bv.GetType() == desiredVariableType) {
keys.Add(bv.key);
}
}
// Setup dropdown
// INFO: "None" can not be used as key
int selected = keys.IndexOf(keyProperty.stringValue);
if (selected < 0) {
selected = 0;
// If key is not empty it means variable was deleted and missing
if (!System.String.IsNullOrEmpty(keyProperty.stringValue))
{
keys[0] = "Missing";
}
}
int result = EditorGUI.Popup(position, label.text, selected, keys.ToArray());
if (result > 0) {
keyProperty.stringValue = keys[result];
blackboardProperty.objectReferenceValue = blackboard;
} else {
keyProperty.stringValue = "";
blackboardProperty.objectReferenceValue = null;
}
}
}
else
{
EditorGUI.LabelField(position, property.displayName);
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 1;
position.y += EditorGUI.GetPropertyHeight(keyProperty);// + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, keyProperty);
position.y += EditorGUI.GetPropertyHeight(blackboardProperty);// + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, blackboardProperty);
EditorGUI.indentLevel = indent;
}
}
if (EditorGUI.EndChangeCheck()) {
property.serializedObject.ApplyModifiedProperties();
}
EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
MonoBehaviour monoBehaviour = property.serializedObject.targetObject as MonoBehaviour;
if (monoBehaviour != null && GetBlackboardInParent(monoBehaviour) == null) {
return 3 * (EditorGUIUtility.standardVerticalSpacing + 16);
}
return 16 + EditorGUIUtility.standardVerticalSpacing;
}
/// <summary>
/// Find Blackboard in parent including inactive game objects
/// </summary>
/// <param name="component">Component to search</param>
/// <returns>Blackboard if found, otherwise null</returns>
protected Blackboard GetBlackboardInParent(Component component)
{
Transform current = component.transform;
Blackboard result = null;
while (current != null && result == null)
{
if (current.TryGetComponent<Blackboard>(out Blackboard b))
{
result = b;
}
current = current.parent;
}
return result;
}
}
}