Pedro Gomes a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00

21 lines
428 B
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossEnemyNPCController : BasicEnemyNPCController
{
[Header("Boss Related:")]
[SerializeField] protected GameEvent onBossDead;
[PunRPC]
protected override void RPC_OnDeath(bool lootDropped)
{
if (isDead) return;
onBossDead.Raise();
base.RPC_OnDeath(lootDropped);
}
}