RiftMayhem/Assets/Scripts/Networking/NetworkedSlash.cs
Pedro Gomes c61de8834c Status effect system
absorb status effect
added absorb to priest holyball
2024-07-07 00:56:05 +01:00

170 lines
4.8 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class NetworkedSlash : MonoBehaviour
{
[Header("Visuals")]
[SerializeField] private GameObject hitParticlesPrefab;
[SerializeField] private GameObject visuals;
[SerializeField] private GameObject hitBox;
[Header("Physics:")]
[SerializeField] private LayerMask abilityHitLayer;
[Header("Set by code")]
public PhotonView photonView;
public PhotonView owner;
public Taggable ownerTag;
public SimpleMeleeSlashAbility ability;
public float lifeSpan;
public float range;
public bool regenHealthOnHit;
public bool regenManaOnHit;
public float healthOnHit;
public float manaOnHit;
private Health ownerHealth;
private Mana ownerMana;
private PhotonView possibleTarget;
private Taggable target;
private List<Taggable> targets = new List<Taggable>();
private bool waitingForDestroy = false;
public UnityEvent<Vector3> onTargetHit = new UnityEvent<Vector3>();
private Vector3 resizedByAbility = new Vector3();
private Vector3 relocatedHitBox = new Vector3();
private Collider[] hits;
private List<GameObject> hitSpawnedVFXs = new List<GameObject>();
private GameObject hitSpawnedVFX;
private Vector3 hitPositionCorrected;
private void Awake()
{
photonView = GetComponent<PhotonView>();
onTargetHit.AddListener(SpawnHitParticleVFX);
}
public void Init()
{
waitingForDestroy = false;
if (photonView.IsMine)
{
relocatedHitBox = hitBox.transform.localPosition;
resizedByAbility = hitBox.transform.localScale;
resizedByAbility.z = range;
relocatedHitBox.z = range / 2;
hitBox.transform.localScale = resizedByAbility;
hitBox.transform.localPosition = relocatedHitBox;
photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability));
ownerHealth = owner.GetComponent<Health>();
ownerMana = owner.GetComponent <Mana>();
StartCoroutine(SelfDestruct());
CheckSurroundings();
}
}
[PunRPC]
private void RPC_RemoteInit(int abilityIndex)
{
ability = (SimpleMeleeSlashAbility)AbilityIndexer.Instance.Abilities[abilityIndex];
}
[PunRPC]
private void RPC_DisableVisuals()
{
visuals.SetActive(false);
}
private void SpawnHitParticleVFX(Vector3 position)
{
if (hitParticlesPrefab == null) return;
hitSpawnedVFX = Instantiate(hitParticlesPrefab, position, this.transform.rotation);
//hitSpawnedVFX.transform.localScale = visuals.transform.localScale;
hitSpawnedVFXs.Add(hitSpawnedVFX);
}
private void CheckSurroundings()
{
hits = Physics.OverlapBox(hitBox.transform.position, hitBox.transform.localScale / 2, this.transform.rotation, abilityHitLayer);
foreach (Collider collider in hits)
{
Debug.Log("hit collider " + collider.name);
possibleTarget = collider.GetComponentInParent<PhotonView>();
if (possibleTarget != null)
if (possibleTarget == owner) continue;
target = collider.GetComponentInParent<Taggable>();
Debug.Log("hit collider, Got taggable: " + target.name);
if (target == null) continue;
Debug.Log("hit collider, targetTag: " + target.targetTag.name);
hitPositionCorrected = target.transform.position;
hitPositionCorrected.y = this.transform.position.y;
onTargetHit.Invoke(hitPositionCorrected);
if (!target.IsValidTarget(ability.targettingTags)) continue;
Debug.Log("hit collider, added target: " + target.name);
targets.Add(target);
}
foreach (BaseEffect effect in ability.abilityEffects)
{
effect.ApplyEffect(ownerTag, targets);
}
if (regenHealthOnHit)
ownerHealth.ChangeValue(healthOnHit * targets.Count);
if (regenManaOnHit)
ownerMana.ChangeValue(manaOnHit * targets.Count);
}
IEnumerator DelayedDestroy()
{
visuals.SetActive(false);
photonView.RPC(nameof(RPC_DisableVisuals), RpcTarget.Others);
yield return new WaitForSeconds(1.5f);
for (int i = hitSpawnedVFXs.Count - 1; i >= 0; i--)
{
Destroy(hitSpawnedVFXs[i]);
}
yield return new WaitForSeconds(1f);
PhotonNetwork.Destroy(photonView);
}
IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(lifeSpan);
waitingForDestroy = true;
StartCoroutine(DelayedDestroy());
}
}