RiftMayhem/Assets/Scripts/Networking/NetworkedAntiProjectile.cs
Pedro Gomes c61de8834c Status effect system
absorb status effect
added absorb to priest holyball
2024-07-07 00:56:05 +01:00

115 lines
2.5 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class NetworkedAntiProjectile : MonoBehaviour
{
[Header("Visuals")]
[SerializeField] private GameObject visuals;
[Header("Hit Filtering Tag")]
[SerializeField] private Taggable antiProjectileTag;
[Header("Set by code")]
public PhotonView photonView;
public PhotonView owner;
public Taggable ownerTag;
public AntiProjectileAbility ability;
public float duration;
public bool followUser;
private bool waitingForDestroy = false;
private float endTime;
public UnityEvent onProjectileBlocked = new UnityEvent();
private void Awake()
{
photonView = GetComponent<PhotonView>();
antiProjectileTag = GetComponent<Taggable>();
}
public void Init()
{
waitingForDestroy = false;
if (photonView.IsMine)
{
photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability));
StartCoroutine(SelfDestruct());
if (followUser)
StartCoroutine(FollowUser());
}
}
IEnumerator FollowUser()
{
endTime = Time.time + duration;
while (Time.time < endTime)
{
this.transform.position = owner.transform.position;
yield return new WaitForEndOfFrame();
}
visuals.SetActive(false);
}
[PunRPC]
private void RPC_RemoteInit(int abilityIndex)
{
ability = (AntiProjectileAbility)AbilityIndexer.Instance.Abilities[abilityIndex];
}
[PunRPC]
private void RPC_DisableVisuals()
{
visuals.SetActive(false);
}
public void SendBlockNotice()
{
if (waitingForDestroy) return;
photonView.RPC(nameof(RPC_SendBlockNotice), RpcTarget.All);
}
[PunRPC]
private void RPC_SendBlockNotice()
{
waitingForDestroy = true;
if (!photonView.IsMine)
{
visuals.SetActive(false);
return;
}
StartCoroutine(DelayedDestroy());
}
IEnumerator DelayedDestroy()
{
visuals.SetActive(false);
photonView.RPC(nameof(RPC_DisableVisuals), RpcTarget.Others);
yield return new WaitForSeconds(1f);
PhotonNetwork.Destroy(photonView);
}
IEnumerator SelfDestruct()
{
yield return new WaitForSeconds(duration);
waitingForDestroy = true;
StartCoroutine(DelayedDestroy());
}
}