Pedro Gomes c61de8834c Status effect system
absorb status effect
added absorb to priest holyball
2024-07-07 00:56:05 +01:00

16 lines
282 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StatusEffect : BaseEffect
{
public float duration;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
base.ApplyEffect(user, targets);
}
}