16 lines
282 B
C#
16 lines
282 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
|
|
public class StatusEffect : BaseEffect
|
|
{
|
|
public float duration;
|
|
|
|
public override void ApplyEffect(Taggable user, List<Taggable> targets)
|
|
{
|
|
base.ApplyEffect(user, targets);
|
|
}
|
|
}
|
|
|