RiftMayhem/Assets/Scripts/CharacterStatusEffectsTracker.cs
2025-02-21 18:35:51 +00:00

20 lines
615 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterStatusEffectsTracker : MonoBehaviour
{
[Header("Set By Code")]
public AbsorbEffectInstance absorbEffectInstance;
public DamageIncomeModifierEffectInstance damageIncomeModifierEffectInstance;
public Taggable ownerTag;
private void Awake()
{
ownerTag = GetComponentInParent<Taggable>();
absorbEffectInstance = GetComponentInChildren<AbsorbEffectInstance>();
damageIncomeModifierEffectInstance = GetComponentInChildren<DamageIncomeModifierEffectInstance>();
}
}