- refactored job information and what selecting a job means in terms of code/data - job templates - networked job selection & job activation state
18 lines
514 B
C#
18 lines
514 B
C#
using Kryz.CharacterStats.Examples;
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using Kryz.CharacterStats;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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[CreateAssetMenu(fileName = "ZoneData", menuName = "RiftMayhem/Settings/Zones/ZoneData", order = 0)]
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public class ZoneData : ScriptableObject
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{
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[Header("In-game name:")]
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public string zoneName;
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[Header("Respective Level to Load Name:")]
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public string levelName;
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[Header("IsHostileZone:")]
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public bool isHostileZone = true;
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}
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