Pedro Gomes c458ae4e8f Job Update
- refactored job information and what selecting a job means in terms of code/data
- job templates
- networked job selection & job activation state
2024-06-12 22:07:33 +01:00

18 lines
514 B
C#

using Kryz.CharacterStats.Examples;
using Kryz.CharacterStats;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
[CreateAssetMenu(fileName = "ZoneData", menuName = "RiftMayhem/Settings/Zones/ZoneData", order = 0)]
public class ZoneData : ScriptableObject
{
[Header("In-game name:")]
public string zoneName;
[Header("Respective Level to Load Name:")]
public string levelName;
[Header("IsHostileZone:")]
public bool isHostileZone = true;
}