RiftMayhem/Assets/Scripts/Game/GameConstants.cs

44 lines
1020 B
C#

public static class GameConstants
{
public static class PlayerPrefsKeys
{
#region PlayerPrefs Keys
public static string CharacterDataKey = "characterData";
public static string PlayerCoinKey = "playerCoin";
public static string GetCharacterDataKey(string characterName)
{
return CharacterDataKey + "-" + characterName;
}
public static string GetPlayerCoinKey(string playerName)
{
return PlayerCoinKey + "-" + playerName;
}
#endregion
}
public static class ObjectSources
{
#region Object Sources (example stat increase source)
public static object AllocatedSource = "Allocated";
public static object LevelSource = "Level";
#endregion
}
public static class NetworkEventCodes
{
#region Network Event Codes
public static byte ChangeLevelVoted = 112;
public static byte LoadLevelStarting = 113;
#endregion
}
}