30 lines
780 B
C#

using Photon.Pun;
using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Player", menuName = "Wavefunction/Event/New GameEvent Player", order = 1)]
public class GameEvent_Player : ScriptableObject
{
private List<GameEventListener_Player> listeners = new List<GameEventListener_Player>();
public void Raise(Player player)
{
for (int i = listeners.Count - 1; i >= 0; i--)
{
listeners[i].OnEventRaised(player);
}
}
public void RegisterListener(GameEventListener_Player listener)
{
listeners.Add(listener);
}
public void UnRegisterListener(GameEventListener_Player listener)
{
listeners.Remove(listener);
}
}