27 lines
780 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "GameEvent_Int_Int", menuName = "Wavefunction/Event/New GameEvent Integerx2", order = 1)]
public class GameEvent_Int_Int : ScriptableObject
{
private List<GameEventListener_Int_Int> listeners = new List<GameEventListener_Int_Int>();
public void Raise(int integer, int integer2)
{
for (int i = listeners.Count - 1; i >= 0; i--)
{
listeners[i].OnEventRaised(integer, integer2);
}
}
public void RegisterListener(GameEventListener_Int_Int listener)
{
listeners.Add(listener);
}
public void UnRegisterListener(GameEventListener_Int_Int listener)
{
listeners.Remove(listener);
}
}