18 lines
431 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class HiddenMap : ConsumableItem
{
public HiddenMapZone mapZone;
public GameEvent_Int onMapZoneDiscovered;
public override void Consume()
{
PlayerDataHandler.Instance.SaveSunMapUsedProgress(PlayerDataHandler.Instance.currentPlayerName.Value);
onMapZoneDiscovered.Raise((int)mapZone);
}
}