RiftMayhem/Assets/Scripts/AbilitySystem/Effects/DamageOverTimeEffect.cs
Pedro Gomes 1298ca35ca Base Effect stat influence update
- all effects now properly scale with stats, making it possible to scale with multiple stats
2024-07-20 10:56:54 +01:00

69 lines
2.5 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using Kryz.CharacterStats.Examples;
using Kryz.CharacterStats;
[CreateAssetMenu(fileName = "DamageOverTimeEffect", menuName = "RiftMayhem/AbilitySystem/Effects/Damage Over Time Effect", order = 1)]
public class DamageOverTimeEffect : StatusEffect
{
[Space]
public float baseDamagePerTick;
public float tickRate = 1f;
public DamageOverTimeType damageType;
private float finalTickValue;
private CharacterStats stats;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
base.ApplyEffect(user, targets);
finalTickValue = CalculateFinalDamage(user);
if (applyToTargetsHit)
{
foreach (Taggable target in targets)
{
BaseDamageOverTimeEffectInstance dotInstance = GetOrAddCorrectInstance(target);
dotInstance.owner.RPC((nameof(dotInstance.RPC_ApplyDamageOverTimeEffect)+damageType.ToString()), dotInstance.owner.Owner, StatusEffectIndexer.Instance.StatusEffects.IndexOf(this), finalTickValue);
}
}
if (applyToSelf)
{
BaseDamageOverTimeEffectInstance dotInstance = GetOrAddCorrectInstance(user);
dotInstance.ApplyEffect(this, finalTickValue);
}
}
private BaseDamageOverTimeEffectInstance GetOrAddCorrectInstance(Taggable target)
{
switch (damageType)
{
case DamageOverTimeType.Burn:
return target.GetComponent<BurnEffectInstance>() ?? target.gameObject.AddComponent<BurnEffectInstance>();
case DamageOverTimeType.Poison:
return target.GetComponent<PoisonEffectInstance>() ?? target.gameObject.AddComponent<PoisonEffectInstance>();
case DamageOverTimeType.Bleed:
return target.GetComponent<BleedEffectInstance>() ?? target.gameObject.AddComponent<BleedEffectInstance>();
default:
throw new System.ArgumentException("Unknown damage type");
}
}
private float CalculateFinalDamage(Taggable user)
{
float finalDamage = baseDamagePerTick;
CharacterStats stats = user.GetComponent<CharacterStats>();
foreach (var statInfluence in influencingStats)
{
if (stats.statsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
{
finalDamage += stat.Value * statInfluence.percentInfluence;
}
}
return finalDamage;
}
}