19 lines
534 B
C#
19 lines
534 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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public class ChunkRotationVariantsGenerator : MonoBehaviour
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{
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[SerializeField] private string path = "Assets/Resources/DungeonChunks";
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[SerializeField] private List<ChunkConnectionData> chunkPrefabsToGenerateVariants;
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List<ChunkConnectionData> variants = new List<ChunkConnectionData>();
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ConnectionSocket posXSocket;
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ConnectionSocket negXSocket;
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ConnectionSocket posZSocket;
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ConnectionSocket negZSocket;
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}
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