19 lines
534 B
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class ChunkRotationVariantsGenerator : MonoBehaviour
{
[SerializeField] private string path = "Assets/Resources/DungeonChunks";
[SerializeField] private List<ChunkConnectionData> chunkPrefabsToGenerateVariants;
List<ChunkConnectionData> variants = new List<ChunkConnectionData>();
ConnectionSocket posXSocket;
ConnectionSocket negXSocket;
ConnectionSocket posZSocket;
ConnectionSocket negZSocket;
}