RiftMayhem/Assets/Wavefunction/CustomEvents/GameEvent_RiftSettings.cs

28 lines
799 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "GameEvent_RiftSettings", menuName = "Wavefunction/Event/New GameEvent RiftSettings", order = 1)]
public class GameEvent_RiftSettings : ScriptableObject
{
private List<GameEventListener_RiftSettings> listeners = new List<GameEventListener_RiftSettings>();
public void Raise(RiftSettings integer)
{
for (int i = listeners.Count - 1; i >= 0; i--)
{
listeners[i].OnEventRaised(integer);
}
}
public void RegisterListener(GameEventListener_RiftSettings listener)
{
listeners.Add(listener);
}
public void UnRegisterListener(GameEventListener_RiftSettings listener)
{
listeners.Remove(listener);
}
}