RiftMayhem/Assets/Scripts/UI/CharacterToggleInstance.cs

52 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class CharacterToggleInstance : MonoBehaviour
{
public StringSharedField selectedCharacterName;
public Toggle toggle;
public TMP_Text characterName;
public List<GameObject> classIcon;
public CharacterData character;
ToggleGroup toggleGroup;
private void Awake()
{
toggleGroup = GetComponentInParent<ToggleGroup>();
toggle.group = toggleGroup;
}
public void InitializeCharacterToggle(CharacterData characterData)
{
character = characterData;
characterName.text = characterData.characterName;
UpdateClassIcon(characterData.characterClass);
}
public void UpdateClassIcon(string characterClass)
{
for (int i = 0; i < classIcon.Count; i++)
{
if (characterClass.Contains(classIcon[i].name))
{
classIcon[i].SetActive(true);
}
else
{
classIcon[i].SetActive(false);
}
}
}
public void OnValueChanged(bool value)
{
if (value) selectedCharacterName.Value = character.characterName;
}
}