25 lines
621 B
C#
25 lines
621 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class CharacterData
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{
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public string playerOwnerID; //Future multiple accounts on same device + character selection
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public string characterName;
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public string characterClass;
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public int currentLevel;
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public float currentExperience;
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public int availablePointsToAllocate;
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public int[] allocatedStatPoints;
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public CharacterData()
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{
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currentLevel = 1;
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currentExperience = 0;
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availablePointsToAllocate = 0;
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allocatedStatPoints = new int[5];
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}
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}
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