RiftMayhem/Assets/Scripts/SaveData/CharacterData.cs

25 lines
621 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class CharacterData
{
public string playerOwnerID; //Future multiple accounts on same device + character selection
public string characterName;
public string characterClass;
public int currentLevel;
public float currentExperience;
public int availablePointsToAllocate;
public int[] allocatedStatPoints;
public CharacterData()
{
currentLevel = 1;
currentExperience = 0;
availablePointsToAllocate = 0;
allocatedStatPoints = new int[5];
}
}