100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
using Photon.Pun;
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using System;
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using UnityEngine;
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namespace Kryz.CharacterStats.Examples
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{
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public class EquipmentPanel : MonoBehaviour
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{
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[SerializeField] Transform equipmentSlotsParent;
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[SerializeField] EquipmentSlot[] equipmentSlots;
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[SerializeField] GameEventListener onJoinedRoom;
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public UnityEvent_Item OnItemRightClickedEvent = new UnityEvent_Item();
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EquipmentData equipmentData = new EquipmentData();
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private void Awake()
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{
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onJoinedRoom.Response.AddListener(LoadEquipment);
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}
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private void Start()
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{
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for (int i = 0; i < equipmentSlots.Length; i++)
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{
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equipmentSlots[i].OnRightClickEvent.AddListener((X) => OnItemRightClickedEvent.Invoke(X));
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}
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}
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private void OnValidate()
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{
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if (equipmentSlotsParent != null)
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equipmentSlots = equipmentSlotsParent.GetComponentsInChildren<EquipmentSlot>();
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}
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public bool AddItem(EquippableItem item, out EquippableItem previousItem)
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{
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for (int i = 0; i < equipmentSlots.Length; i++)
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{
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if (equipmentSlots[i].EquipmentType == item.EquipmentType)
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{
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previousItem = (EquippableItem)equipmentSlots[i].Item;
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equipmentSlots[i].Item = item;
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equipmentData.equippedItems[i] = ItemIndexer.Instance.Items.IndexOf(item);
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PlayerDataHandler.Instance.SaveCharacterEquipmentData(PlayerDataHandler.Instance.currentPlayerName.Value, PhotonNetwork.NickName, equipmentData);
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return true;
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}
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}
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previousItem = null;
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return false;
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}
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public bool RemoveItem(EquippableItem item)
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{
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for (int i = 0; i < equipmentSlots.Length; i++)
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{
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if (equipmentSlots[i].Item == item)
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{
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equipmentSlots[i].Item = null;
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equipmentData.equippedItems[i] = -1;
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PlayerDataHandler.Instance.SaveCharacterEquipmentData(PlayerDataHandler.Instance.currentPlayerName.Value, PhotonNetwork.NickName, equipmentData);
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return true;
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}
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}
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return false;
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}
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public EquipmentSlot[] GetCurrentSlots()
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{
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return equipmentSlots;
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}
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public void LoadEquipment()
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{
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equipmentData = PlayerDataHandler.Instance.LoadCharacterEquipmentData(PlayerDataHandler.Instance.currentPlayerName.Value, PhotonNetwork.NickName);
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if (equipmentData != null)
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{
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Debug.Log("Success Loading Equipment");
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for (int i = 0; i < equipmentData.equippedItems.Length; i++)
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{
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if (equipmentData.equippedItems[i] < 0)
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{
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equipmentSlots[i].Item = null;
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}
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else
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{
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equipmentSlots[i].Item = ItemIndexer.Instance.Items[equipmentData.equippedItems[i]];
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}
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}
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}
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else
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equipmentData = new EquipmentData();
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}
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}
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}
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