RiftMayhem/Assets/Scripts/Networking/NetworkedProjectileAreaOfEffectOverTimeWithTickEvent.cs
Pedro Gomes b4c22cd6f4 New ability archetype & updates
- new Projectile + Area of effect over time with tick event implemented
- New Tornado projectile+AoEOverTime ability for Barb/Naturalist
2024-12-28 16:11:02 +00:00

78 lines
2.1 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class NetworkedProjectileAreaOfEffectOverTimeWithTickEvent : NetworkedAreaOfEffectOverTime
{
[Header("Visuals")]
[SerializeField] private GameObject hitParticlesPrefab;
public ProjectileAbility projectileAbility;
public UnityEvent<PhotonView, Taggable, List<Taggable>> onTickHappened = new UnityEvent<PhotonView, Taggable, List<Taggable>>();
NetworkedAntiProjectile possibleBlock;
private void Update()
{
if (!photonView.IsMine) return;
if (waitingForDestroy) return;
this.transform.position += this.transform.forward * projectileAbility.projectileSpeed * Time.deltaTime;
}
protected override void OnTickPerformed()
{
onTickHappened.Invoke(owner, ownerTag, targets);
}
private void OnTriggerEnter(Collider other)
{
if (waitingForDestroy) return;
possibleTarget = other.GetComponentInParent<PhotonView>();
if (possibleTarget != null)
{
if (!canHitSelf)
if (possibleTarget == owner) return;
}
target = other.GetComponentInParent<Taggable>();
if (target == null) return;
if (!target.IsValidTarget(projectileAbility.targettingTags)) return;
hitPositionCorrected = target.transform.position;
hitPositionCorrected.y = this.transform.position.y;
onTargetHit.Invoke(hitPositionCorrected);
if (!photonView.IsMine) return;
possibleBlock = target.GetComponentInParent<NetworkedAntiProjectile>();
if (possibleBlock != null)
{
waitingForDestroy = true;
possibleBlock.SendBlockNotice();
StartCoroutine(DelayedDestroy());
return;
}
foreach (BaseEffect effect in projectileAbility.abilityEffects)
{
effect.ApplyEffect(ownerTag, new List<Taggable> { target });
}
if (!projectileAbility.canPierce)
{
waitingForDestroy = true;
StartCoroutine(DelayedDestroy());
}
}
}