RiftMayhem/Assets/Scripts/AbilitySystem/ProjectileAreaOfEffectOverTimeAbility.cs
Pedro Gomes b4c22cd6f4 New ability archetype & updates
- new Projectile + Area of effect over time with tick event implemented
- New Tornado projectile+AoEOverTime ability for Barb/Naturalist
2024-12-28 16:11:02 +00:00

89 lines
3.6 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "ProjectileAreaOfEffectOverTimeAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Projectile Area Of Effect Over Time Ability", order = 0)]
public class ProjectileAreaOfEffectOverTimeAbility : AreaOfEffectAbility
{
[Header("Projectile:")]
public ProjectileAbility projectileAbility;
[Header("AreaOfEffectOverTime:")]
public float duration;
public bool followUser;
public bool followTarget;
public bool damageFollowingTarget;
private NetworkedProjectileAreaOfEffectOverTimeWithTickEvent networkedAreaOfEffectOverTime;
public override void Execute(PhotonView user, Taggable userTag)
{
SpendResourcesNecessary(user, userTag);
if (spawnUnderUser)
{
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, user.transform.position, Quaternion.identity);
//instantiatedArea.transform.parent = user.transform;
networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
SetupValues(user, userTag);
networkedAreaOfEffectOverTime.Init();
return;
}
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
SetupValues(user, userTag);
networkedAreaOfEffectOverTime.Init();
}
public override void Execute(PhotonView user, Taggable userTag, Vector3 point)
{
SpendResourcesNecessary(user, userTag);
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
SetupValues(user, userTag);
networkedAreaOfEffectOverTime.Init();
}
public override void Execute(PhotonView user, Taggable userTag, Transform target)
{
SpendResourcesNecessary(user, userTag);
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, target.position, Quaternion.identity);
networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
SetupValues(user, userTag);
networkedAreaOfEffectOverTime.Init(target);
}
private void SetupValues(PhotonView user, Taggable userTag)
{
networkedAreaOfEffectOverTime.owner = user;
networkedAreaOfEffectOverTime.ownerTag = userTag;
networkedAreaOfEffectOverTime.ability = this;
networkedAreaOfEffectOverTime.radius = radius;
networkedAreaOfEffectOverTime.telegraphDelay = telegraphDelay;
networkedAreaOfEffectOverTime.lifeSpan = lifeSpan;
networkedAreaOfEffectOverTime.duration = duration;
networkedAreaOfEffectOverTime.followUser = followUser;
networkedAreaOfEffectOverTime.followTarget = followTarget;
networkedAreaOfEffectOverTime.damageFollowingTarget = damageFollowingTarget;
networkedAreaOfEffectOverTime.canHitSelf = canHitSelf;
networkedAreaOfEffectOverTime.projectileAbility = projectileAbility;
}
}