32 lines
695 B
C#
32 lines
695 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class AudioClipRandomizer : MonoBehaviour
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{
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[SerializeField] private List<AudioClip> clips = new List<AudioClip>();
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AudioSource source;
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int clipIndex;
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private void Awake()
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{
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source = GetComponent<AudioSource>();
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}
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public void RandomizeClip()
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{
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clipIndex = Random.Range(0, clips.Count);
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source.clip = clips[clipIndex];
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}
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public void PickFirst()
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{
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if (clips.Count > 0)
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source.clip = clips[0];
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else
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Debug.LogError("Missing clips on clip randomizer");
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}
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}
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