RiftMayhem/Assets/Scripts/CharacterAnimatorParent.cs
Pedro Gomes 81f2ac424e Insane update
Abilities:

- area of effect ability with impact event/chain reaction type added
- melee slash timing bugfix
- melee slash VFX added
- blizzard (second mage ability) added
- holy circle (ultimate priest ability) added
- consecration (ultimate knight ability) added
- whirling axes (second barbarian ability) added
- glacial bomb (ultimate mage ability) added
- ice shard (first mage ability) added

Others:

- aoe location snapshot on cast mechanic added
- reduced realtime shadows on rifthunters inn
2024-07-04 21:27:15 +01:00

31 lines
902 B
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterAnimatorParent : MonoBehaviour
{
PhotonView photonView;
CharacterAnimatorController animatorController;
public CastingStateController castingStateController;
private void Awake()
{
photonView = GetComponent<PhotonView>();
animatorController = GetComponentInChildren<CharacterAnimatorController>();
castingStateController = GetComponentInChildren<CastingStateController>();
}
public void SetRemoteTriggerBasedOnAbility(int animationType)
{
photonView.RPC(nameof(RPC_SetTriggerBasedOnAbility), RpcTarget.Others, animationType);
}
[PunRPC]
private void RPC_SetTriggerBasedOnAbility(int animationType)
{
animatorController.SetTriggerBasedOnAbility((AbilityAnimationType)animationType);
}
}