31 lines
975 B
C#
31 lines
975 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NetworkMultipleProjectileChainReaction : NetworkAbilityChainReaction
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{
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public List<NetworkedProjectile> projectiles = new List<NetworkedProjectile>();
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ProjectileAbility projectileAbility;
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public override void ExecuteAbilityChainReaction(Taggable owner, List<Taggable> targets)
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{
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projectileAbility = (ProjectileAbility)ability;
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foreach (NetworkedProjectile projectile in projectiles)
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{
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projectile.speed = projectileAbility.projectileSpeed;
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projectile.ownerTag = owner;
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projectile.ability = projectileAbility;
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projectile.lifeSpan = projectileAbility.lifeSpan;
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projectile.canPierce = projectileAbility.canPierce;
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projectile.canHitSelf = projectileAbility.canHitSelf;
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projectile.gameObject.SetActive(true);
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projectile.Init();
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}
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}
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}
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