RiftMayhem/Assets/Scripts/AbilitySystem/Effects/DamageOutputModifierEffect.cs
2025-02-21 18:35:51 +00:00

61 lines
2.1 KiB
C#

using Kryz.CharacterStats;
using Kryz.CharacterStats.Examples;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "DamageOutputModifierEffect", menuName = "RiftMayhem/AbilitySystem/Effects/DamageOutputModifier Effect", order = 1)]
public class DamageOutputModifierEffect : StatusEffect
{
public float damageOutputModifierPercentage;
public bool avoidEnemies = false;
DamageOutputModifierEffectInstance targetDamageOutputModifierEffect;
public override void ApplyEffect(Taggable user, List<Taggable> targets)
{
base.ApplyEffect(user, targets);
if (applyToTargetsHit)
{
foreach (Taggable target in targets)
{
if(avoidEnemies)
{
if (!user.AlliedTagsContains(target.targetTag)) continue;
}
targetDamageOutputModifierEffect = target.GetComponent<DamageOutputModifierEffectInstance>();
targetDamageOutputModifierEffect.ApplyEffect(this, CalculateFinalAmount(user));
}
}
if(applyToSelf)
{
targetDamageOutputModifierEffect = user.GetComponent<DamageOutputModifierEffectInstance>();
targetDamageOutputModifierEffect.ApplyEffect(this, CalculateFinalAmount(user));
}
}
private float CalculateFinalAmount(Taggable user)
{
float finalAmount = damageOutputModifierPercentage;
CharacterStats stats = user.GetComponent<CharacterStats>();
foreach (var statInfluence in influencingStats)
{
if (stats.primaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat stat))
{
finalAmount += stat.Value * statInfluence.percentInfluence;
}
else if (stats.secondaryStatsDictionary.TryGetValue(statInfluence.statTag.name.ToLower(), out CharacterStat secondaryStat))
{
finalAmount += secondaryStat.Value * statInfluence.percentInfluence;
}
}
return finalAmount;
}
}