- Refactor items from predefined scriptables only, to template based into item instances - Added equipped item tooltip to facilitate comparing items - Added modular craftable items
23 lines
324 B
C#
23 lines
324 B
C#
using Kryz.CharacterStats.Examples;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu]
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public class ConsumableItem : Item
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{
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public virtual void Consume()
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{
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}
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}
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public class ConsumableItemInstance : ItemInstance
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{
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public virtual void Consume()
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{
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}
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} |