17 lines
453 B
C#
17 lines
453 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class CharacterAnimatorParent : MonoBehaviour
|
|
{
|
|
CharacterAnimatorController animatorController;
|
|
public CastingStateController castingStateController;
|
|
|
|
private void Awake()
|
|
{
|
|
animatorController = GetComponentInChildren<CharacterAnimatorController>();
|
|
castingStateController = GetComponentInChildren<CastingStateController>();
|
|
}
|
|
|
|
}
|