99 lines
4.1 KiB
C#
99 lines
4.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "ProjectileAreaOfEffectOverTimeAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Projectile Area Of Effect Over Time Ability", order = 0)]
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public class ProjectileAreaOfEffectOverTimeAbility : AreaOfEffectAbility
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{
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[Header("Projectile:")]
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public ProjectileAbility projectileAbility;
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[Header("AreaOfEffectOverTime:")]
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public float duration;
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public bool followUser;
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public bool followTarget;
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public bool damageFollowingTarget;
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private NetworkedProjectileAreaOfEffectOverTimeWithTickEvent networkedAreaOfEffectOverTime;
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public override void Execute(Taggable user)
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{
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SpendResourcesNecessary(user);
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if (spawnUnderUser)
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{
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instantiatedArea = Instantiate(aoePrefab, user.transform.position, Quaternion.identity);
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//instantiatedArea.transform.parent = user.transform;
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networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
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SetupValues(user);
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networkedAreaOfEffectOverTime.Init();
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return;
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}
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instantiatedArea = Instantiate(aoePrefab, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
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networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
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SetupValues(user);
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networkedAreaOfEffectOverTime.Init();
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}
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public override void Execute(Taggable user, Vector3 point)
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{
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SpendResourcesNecessary(user);
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instantiatedArea = Instantiate(aoePrefab, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.position, user.GetComponentInChildren<ProjectileSpawnLocationController>().transform.rotation);
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networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
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SetupValues(user);
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networkedAreaOfEffectOverTime.Init();
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}
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public override void Execute(Taggable user, Transform target)
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{
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SpendResourcesNecessary(user);
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instantiatedArea = Instantiate(aoePrefab, target.position, Quaternion.identity);
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networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedProjectileAreaOfEffectOverTimeWithTickEvent>();
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SetupValues(user);
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networkedAreaOfEffectOverTime.Init(target);
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}
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private void SetupValues(Taggable user)
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{
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networkedAreaOfEffectOverTime.ownerTag = user;
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networkedAreaOfEffectOverTime.ability = this;
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networkedAreaOfEffectOverTime.radius = radius;
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networkedAreaOfEffectOverTime.telegraphDelay = telegraphDelay;
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networkedAreaOfEffectOverTime.lifeSpan = lifeSpan;
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networkedAreaOfEffectOverTime.duration = duration;
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networkedAreaOfEffectOverTime.followUser = followUser;
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networkedAreaOfEffectOverTime.followTarget = followTarget;
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networkedAreaOfEffectOverTime.damageFollowingTarget = damageFollowingTarget;
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networkedAreaOfEffectOverTime.canHitSelf = canHitSelf;
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networkedAreaOfEffectOverTime.projectileAbility = projectileAbility;
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networkedAreaOfEffectOverTime.projectileSpeed = projectileAbility.projectileSpeed;
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networkedAreaOfEffectOverTime.canPierce = projectileAbility.canPierce;
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networkedAreaOfEffectOverTime.useSpeedCurve = projectileAbility.useSpeedCurve;
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networkedAreaOfEffectOverTime.enableCurving = projectileAbility.enableCurving;
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networkedAreaOfEffectOverTime.curveAxis = projectileAbility.curveAxis;
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networkedAreaOfEffectOverTime.curveStrength = projectileAbility.curveStrength;
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networkedAreaOfEffectOverTime.curveAmplitude = projectileAbility.curveAmplitude;
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networkedAreaOfEffectOverTime.enableRicochet = projectileAbility.enableRicochet;
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networkedAreaOfEffectOverTime.maxRicochets = projectileAbility.maxRicochets;
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networkedAreaOfEffectOverTime.ricochetSpread = projectileAbility.ricochetSpread;
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}
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}
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