- melee attack first iteration (WIP) - priest playable class - priest "holy ball" ability
170 lines
4.7 KiB
C#
170 lines
4.7 KiB
C#
using Photon.Pun;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class NetworkedSlash : MonoBehaviour
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{
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[Header("Visuals")]
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[SerializeField] private GameObject hitParticlesPrefab;
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[SerializeField] private GameObject visuals;
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[SerializeField] private GameObject hitBox;
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[Header("Physics:")]
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[SerializeField] private LayerMask abilityHitLayer;
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[Header("Set by code")]
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public PhotonView photonView;
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public PhotonView owner;
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public Taggable ownerTag;
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public SimpleMeleeSlashAbility ability;
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public float lifeSpan;
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public float range;
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public bool regenHealthOnHit;
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public bool regenManaOnHit;
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public float healthOnHit;
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public float manaOnHit;
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private Health ownerHealth;
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private Mana ownerMana;
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private PhotonView possibleTarget;
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private Taggable target;
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private List<Taggable> targets = new List<Taggable>();
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private bool waitingForDestroy = false;
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public UnityEvent<Vector3> onTargetHit = new UnityEvent<Vector3>();
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private Vector3 resizedByAbility = new Vector3();
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private Vector3 relocatedHitBox = new Vector3();
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private Collider[] hits;
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private List<GameObject> hitSpawnedVFXs = new List<GameObject>();
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private GameObject hitSpawnedVFX;
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private Vector3 hitPositionCorrected;
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private void Awake()
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{
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photonView = GetComponent<PhotonView>();
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onTargetHit.AddListener(SpawnHitParticleVFX);
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}
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public void Init()
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{
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waitingForDestroy = false;
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if (photonView.IsMine)
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{
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relocatedHitBox = hitBox.transform.localPosition;
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resizedByAbility = hitBox.transform.localScale;
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resizedByAbility.z = range;
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relocatedHitBox.z = range / 2;
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hitBox.transform.localScale = resizedByAbility;
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hitBox.transform.localPosition = relocatedHitBox;
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photonView.RPC(nameof(RPC_RemoteInit), RpcTarget.Others, AbilityIndexer.Instance.Abilities.IndexOf(ability));
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ownerHealth = owner.GetComponent<Health>();
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ownerMana = owner.GetComponent <Mana>();
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StartCoroutine(SelfDestruct());
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CheckSurroundings();
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}
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}
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[PunRPC]
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private void RPC_RemoteInit(int abilityIndex)
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{
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ability = (SimpleMeleeSlashAbility)AbilityIndexer.Instance.Abilities[abilityIndex];
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}
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[PunRPC]
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private void RPC_DisableVisuals()
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{
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visuals.SetActive(false);
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}
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private void SpawnHitParticleVFX(Vector3 position)
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{
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if (hitParticlesPrefab == null) return;
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hitSpawnedVFX = Instantiate(hitParticlesPrefab, position, this.transform.rotation);
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//hitSpawnedVFX.transform.localScale = visuals.transform.localScale;
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hitSpawnedVFXs.Add(hitSpawnedVFX);
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}
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private void CheckSurroundings()
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{
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hits = Physics.OverlapBox(this.transform.position, hitBox.transform.localScale / 2, this.transform.rotation, abilityHitLayer);
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foreach (Collider collider in hits)
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{
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Debug.Log("hit collider " + collider.name);
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possibleTarget = collider.GetComponentInParent<PhotonView>();
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if (possibleTarget != null)
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if (possibleTarget == owner) continue;
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target = collider.GetComponentInParent<Taggable>();
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Debug.Log("hit collider, Got taggable: " + target.name);
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if (target == null) continue;
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Debug.Log("hit collider, targetTag: " + target.targetTag.name);
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hitPositionCorrected = target.transform.position;
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hitPositionCorrected.y = this.transform.position.y;
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onTargetHit.Invoke(hitPositionCorrected);
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if (!target.IsValidTarget(ability.targettingTags)) continue;
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Debug.Log("hit collider, added target: " + target.name);
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targets.Add(target);
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}
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foreach (BaseEffect effect in ability.abilityEffects)
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{
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effect.ApplyEffect(ownerTag, targets);
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if (regenHealthOnHit)
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ownerHealth.ChangeValue(healthOnHit);
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if (regenManaOnHit)
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ownerMana.ChangeValue(manaOnHit);
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}
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}
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IEnumerator DelayedDestroy()
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{
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visuals.SetActive(false);
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photonView.RPC(nameof(RPC_DisableVisuals), RpcTarget.Others);
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yield return new WaitForSeconds(1.5f);
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for (int i = hitSpawnedVFXs.Count - 1; i >= 0; i--)
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{
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Destroy(hitSpawnedVFXs[i]);
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}
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yield return new WaitForSeconds(1f);
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PhotonNetwork.Destroy(photonView);
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}
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IEnumerator SelfDestruct()
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{
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yield return new WaitForSeconds(lifeSpan);
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waitingForDestroy = true;
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StartCoroutine(DelayedDestroy());
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}
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}
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