RiftMayhem/Assets/Scripts/IndestructableReferences.cs

15 lines
297 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IndestructableReferences : MonoBehaviour
{
public List<StringSharedField> stringsharedFields = new List<StringSharedField>();
private void Awake()
{
DontDestroyOnLoad(this);
}
}