Pedro Gomes a42b1ea784 Massive update on NPCs and damage over time effects
- NPC controller reworked completely
- ability priority list for npc's
- npc's with animations
- damage over time effect added
- burn, poison and bleed over time effects added
2024-07-19 21:57:47 +01:00

20 lines
329 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class AbilityCastCondition
{
public AbilityCastConditionType conditionType;
}
[System.Serializable]
public enum AbilityCastConditionType
{
Mana,
Health,
MeleeDistance,
RangedDistance,
Cooldown
}