- burst of hope (second priest ability) added - instant value effect with modifiers based on targets - damage income modifier effect added - status effect option to apply to targets hit - status effect option to apply to self
19 lines
436 B
C#
19 lines
436 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
|
|
public class StatusEffect : BaseEffect
|
|
{
|
|
public float duration;
|
|
public bool applyToTargetsHit;
|
|
[Header("Should be toggled only when you want to apply the effect ONLY to yourself")]
|
|
public bool applyToSelf;
|
|
|
|
public override void ApplyEffect(Taggable user, List<Taggable> targets)
|
|
{
|
|
base.ApplyEffect(user, targets);
|
|
}
|
|
}
|
|
|