14 lines
441 B
C#
14 lines
441 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
//[CreateAssetMenu(fileName = "BaseEffect", menuName = "RiftMayhem/AbilitySystem/Effects/Base Effect", order = 1)]
|
|
public class BaseEffect : ScriptableObject
|
|
{
|
|
public List<GameTag> tags = new List<GameTag>();
|
|
public List<GameTag> influencingStats = new List<GameTag>();
|
|
|
|
public virtual void ApplyEffect(Taggable user, List<Taggable> targets) { }
|
|
|
|
}
|