19 lines
542 B
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PotionAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/PotionAbility", order = 1)]
public class PotionAbility : BaseAbility
{
[Header("PotionPercentValue:")]
public float healingPercent;
public override void Execute(PhotonView user, Taggable userTag)
{
userHealth = userTag.GetComponent<Health>();
userHealth.ChangeValue(userHealth.GetMaxValue() * healingPercent);
}
}