- visual update on riftraids - ability unlock system through ability tomes - (possible) bugfix sprite issue - player reputation level
61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[System.Serializable]
|
|
public class PlayerAccountData
|
|
{
|
|
public string userName;
|
|
public List<string> characterNames = new List<string>();
|
|
|
|
public int currentReputationLevel;
|
|
public float currentReputationExperience;
|
|
|
|
public PlayerAccountData()
|
|
{
|
|
userName = "Player1";
|
|
characterNames = new List<string>();
|
|
currentReputationLevel = 0;
|
|
currentReputationExperience = 0;
|
|
}
|
|
public PlayerAccountData(string userName)
|
|
{
|
|
this.userName = userName;
|
|
characterNames = new List<string>();
|
|
currentReputationLevel = 0;
|
|
currentReputationExperience = 0;
|
|
}
|
|
public PlayerAccountData(string userName, List<string> characters)
|
|
{
|
|
this.userName = userName;
|
|
characterNames = characters;
|
|
}
|
|
public PlayerAccountData(string userName, List<string> characters, int replevel, float repExp)
|
|
{
|
|
this.userName = userName;
|
|
characterNames = characters;
|
|
currentReputationLevel = replevel;
|
|
currentReputationExperience = repExp;
|
|
}
|
|
|
|
public bool AddCharacterToPlayerAccount(string characterName)
|
|
{
|
|
if (!PlayerContainsCharacter(characterName))
|
|
{
|
|
characterNames.Add(characterName);
|
|
Debug.Log("Added: " + characterName + " to account with name: " + userName);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Debug.Log($"Failed to add {characterName} because this account already contains this name on the list");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public bool PlayerContainsCharacter(string characterName)
|
|
{
|
|
return characterNames.Contains(characterName);
|
|
}
|
|
}
|