RiftMayhem/Assets/Scripts/Items/InventoryData.cs
Pedro Gomes 9c136817b3 Updates to rogue-lite mechanics (WIP)
- visual update on riftraids
- ability unlock system through ability tomes
- (possible) bugfix sprite issue
- player reputation level
2025-01-18 23:14:12 +00:00

59 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[System.Serializable]
public class InventoryData
{
public int[] inventoryItems;
public InventoryData()
{
inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
for (int i = 0; i < inventoryItems.Length; i++)
{
inventoryItems[i] = -1;
}
}
public InventoryData(int[] inventoryItems)
{
this.inventoryItems = new int[GameConstants.Sizes.TotalInventorySlots];
for (int i = 0; i < inventoryItems.Length; i++)
{
this.inventoryItems[i] = inventoryItems[i];
}
}
}
[System.Serializable]
public class InventoryInstanceData
{
[SerializeReference]
public ItemInstance[] inventoryItems;
public InventoryInstanceData()
{
inventoryItems = new ItemInstance[GameConstants.Sizes.TotalInventorySlots];
for (int i = 0; i < inventoryItems.Length; i++)
{
inventoryItems[i] = null;
}
}
public InventoryInstanceData(ItemInstance[] inventoryItems)
{
this.inventoryItems = new ItemInstance[GameConstants.Sizes.TotalInventorySlots];
for (int i = 0; i < inventoryItems.Length; i++)
{
this.inventoryItems[i] = inventoryItems[i];
//this.inventoryItems[i].Icon = SpriteIndexer.Instance.Sprites[this.inventoryItems[i].spriteIndex];
//this.inventoryItems[i].Icon = SpriteIndexer.Instance.GetSpriteByName(this.inventoryItems[i].spriteName);
}
}
}