RiftMayhem/Assets/Scripts/Networking/NetworkAbilityChainReaction.cs
Pedro Gomes 81f2ac424e Insane update
Abilities:

- area of effect ability with impact event/chain reaction type added
- melee slash timing bugfix
- melee slash VFX added
- blizzard (second mage ability) added
- holy circle (ultimate priest ability) added
- consecration (ultimate knight ability) added
- whirling axes (second barbarian ability) added
- glacial bomb (ultimate mage ability) added
- ice shard (first mage ability) added

Others:

- aoe location snapshot on cast mechanic added
- reduced realtime shadows on rifthunters inn
2024-07-04 21:27:15 +01:00

18 lines
554 B
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NetworkAbilityChainReaction : MonoBehaviour
{
public BaseAbility ability;
public GameObject abilityPrefabName;
protected GameObject spawnedChainReaction;
public virtual void ExecuteAbilityChainReaction(PhotonView owner, Taggable ownerTag)
{
if (owner.IsMine)
spawnedChainReaction = PhotonNetwork.Instantiate("Abilities/" + abilityPrefabName.name, this.transform.position, Quaternion.identity);
}
}