- save/load equip and inventory correctly using character name - added boss behaviours - added boss unique abilities
108 lines
3.8 KiB
C#
108 lines
3.8 KiB
C#
using Photon.Pun;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "AoEAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Area of Effect Ability", order = 0)]
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public class AreaOfEffectAbility : BaseAbility
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{
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public GameObject aoePrefab;
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public LayerMask movementMask;
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public float lifeSpan;
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public float radius;
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public bool shouldResizeVisuals;
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public float telegraphDelay;
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public bool canHitSelf;
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public bool spawnUnderUser;
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protected GameObject instantiatedArea;
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private NetworkedAreaOfEffect networkedAreaOfEffect;
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protected Camera cam;
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protected Ray ray;
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protected RaycastHit hit;
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protected void Awake()
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{
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cam = Camera.main;
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}
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public override void Execute(PhotonView user, Taggable userTag)
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{
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base.Execute(user, userTag);
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if (spawnUnderUser)
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{
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instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, user.transform.position, Quaternion.identity);
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networkedAreaOfEffect = instantiatedArea.GetComponent<NetworkedAreaOfEffect>();
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networkedAreaOfEffect.owner = user;
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networkedAreaOfEffect.ownerTag = userTag;
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networkedAreaOfEffect.ability = this;
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networkedAreaOfEffect.radius = radius;
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networkedAreaOfEffect.shouldResizeVisuals = shouldResizeVisuals;
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networkedAreaOfEffect.telegraphDelay = telegraphDelay;
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networkedAreaOfEffect.lifeSpan = lifeSpan;
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networkedAreaOfEffect.canHitSelf = canHitSelf;
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networkedAreaOfEffect.Init();
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return;
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}
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instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, user.GetComponentInChildren<AoERayHitLocationSnapshotController>().aoeRayHitLocationSnapshot.position, Quaternion.identity);
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networkedAreaOfEffect = instantiatedArea.GetComponent<NetworkedAreaOfEffect>();
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networkedAreaOfEffect.owner = user;
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networkedAreaOfEffect.ownerTag = userTag;
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networkedAreaOfEffect.ability = this;
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networkedAreaOfEffect.radius = radius;
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networkedAreaOfEffect.telegraphDelay = telegraphDelay;
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networkedAreaOfEffect.lifeSpan = lifeSpan;
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networkedAreaOfEffect.canHitSelf = canHitSelf;
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networkedAreaOfEffect.Init();
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}
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public override void Execute(PhotonView user, Taggable userTag, Vector3 point)
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{
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base.Execute(user, userTag, point);
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instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, point, Quaternion.identity);
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networkedAreaOfEffect = instantiatedArea.GetComponent<NetworkedAreaOfEffect>();
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networkedAreaOfEffect.owner = user;
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networkedAreaOfEffect.ownerTag = userTag;
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networkedAreaOfEffect.ability = this;
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networkedAreaOfEffect.radius = radius;
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networkedAreaOfEffect.telegraphDelay = telegraphDelay;
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networkedAreaOfEffect.lifeSpan = lifeSpan;
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networkedAreaOfEffect.canHitSelf = canHitSelf;
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networkedAreaOfEffect.Init();
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}
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public override void Execute(PhotonView user, Taggable userTag, Transform target)
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{
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base.Execute(user, userTag, target);
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instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, target.position, Quaternion.identity);
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networkedAreaOfEffect = instantiatedArea.GetComponent<NetworkedAreaOfEffect>();
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networkedAreaOfEffect.owner = user;
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networkedAreaOfEffect.ownerTag = userTag;
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networkedAreaOfEffect.ability = this;
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networkedAreaOfEffect.radius = radius;
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networkedAreaOfEffect.telegraphDelay = telegraphDelay;
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networkedAreaOfEffect.lifeSpan = lifeSpan;
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networkedAreaOfEffect.canHitSelf = canHitSelf;
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networkedAreaOfEffect.Init();
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}
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}
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