RiftMayhem/Assets/Scripts/UnityEventItem.cs
Pedro Gomes 74a9c2b940 Major rework on items
- Refactor items from predefined scriptables only, to template based into item instances
- Added equipped item tooltip to facilitate comparing items
- Added modular craftable items
2025-01-03 19:40:35 +00:00

15 lines
306 B
C#

using Kryz.CharacterStats.Examples;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[System.Serializable]
public class UnityEvent_Item : UnityEvent<Item>
{
}
[System.Serializable]
public class UnityEvent_ItemInstance : UnityEvent<ItemInstance>
{
}