28 lines
769 B
C#
28 lines
769 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "GameEvent_ZoneData", menuName = "Wavefunction/Event/New GameEvent ZoneData", order = 1)]
|
|
public class GameEvent_ZoneData : ScriptableObject
|
|
{
|
|
private List<GameEventListener_ZoneData> listeners = new List<GameEventListener_ZoneData>();
|
|
|
|
public void Raise(ZoneData zoneData)
|
|
{
|
|
for (int i = listeners.Count - 1; i >= 0; i--)
|
|
{
|
|
listeners[i].OnEventRaised(zoneData);
|
|
}
|
|
}
|
|
|
|
public void RegisterListener(GameEventListener_ZoneData listener)
|
|
{
|
|
listeners.Add(listener);
|
|
}
|
|
|
|
public void UnRegisterListener(GameEventListener_ZoneData listener)
|
|
{
|
|
listeners.Remove(listener);
|
|
}
|
|
}
|