2024-06-23 19:12:22 +01:00

32 lines
932 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MBT;
namespace MBTExample
{
[AddComponentMenu("")]
[MBTNode("Example/Detect Enemy Service")]
public class DetectEnemyService : Service
{
public LayerMask mask = -1;
[Tooltip("Sphere radius")]
public float range = 15;
public TransformReference variableToSet = new TransformReference(VarRefMode.DisableConstant);
public override void Task()
{
// Find target in radius and feed blackboard variable with results
Collider[] colliders = Physics.OverlapSphere(transform.position, range, mask, QueryTriggerInteraction.Ignore);
if (colliders.Length > 0)
{
variableToSet.Value = colliders[0].transform;
}
else
{
variableToSet.Value = null;
}
}
}
}