27 lines
780 B
C#
27 lines
780 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "GameEvent_Int_Int", menuName = "Wavefunction/Event/New GameEvent Integerx2", order = 1)]
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public class GameEvent_Int_Int : ScriptableObject
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{
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private List<GameEventListener_Int_Int> listeners = new List<GameEventListener_Int_Int>();
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public void Raise(int integer, int integer2)
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{
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for (int i = listeners.Count - 1; i >= 0; i--)
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{
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listeners[i].OnEventRaised(integer, integer2);
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}
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}
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public void RegisterListener(GameEventListener_Int_Int listener)
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{
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listeners.Add(listener);
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}
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public void UnRegisterListener(GameEventListener_Int_Int listener)
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{
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listeners.Remove(listener);
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}
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} |