28 lines
743 B
C#
28 lines
743 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "GameEvent_Float", menuName = "Wavefunction/Event/New GameEvent Float", order = 1)]
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public class GameEvent_Float : ScriptableObject
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{
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private List<GameEventListener_Float> listeners = new List<GameEventListener_Float>();
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public void Raise(float integer)
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{
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for (int i = listeners.Count - 1; i >= 0; i--)
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{
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listeners[i].OnEventRaised(integer);
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}
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}
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public void RegisterListener(GameEventListener_Float listener)
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{
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listeners.Add(listener);
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}
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public void UnRegisterListener(GameEventListener_Float listener)
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{
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listeners.Remove(listener);
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}
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}
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