47 lines
2.0 KiB
C#
47 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using SharpUI.Source.Data.Model.Character;
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using UniRx;
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namespace SharpUI.Source.Client.UI.User.CharacterSelect
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{
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public class CharacterSelectModel : ICharacterSelectModel
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{
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private const string LoginSceneName = "Login";
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private const string CharacterCreateScene = "CharacterCreate";
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private const string GameLoadingScene = "LoadingScene";
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private readonly List<Character> _characters = new List<Character>
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{ // Mocked characters
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CharacterFactory.CreateWarriorCharacter("BoneCrusher", 10),
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CharacterFactory.CreateHunterCharacter("SlayerX", 47),
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CharacterFactory.CreateWarriorCharacter("Boki", 16),
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CharacterFactory.CreateCasterCharacter("MageCaster", 17),
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CharacterFactory.CreateWarriorCharacter("Simple", 80),
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CharacterFactory.CreateHunterCharacter("Terminator", 34),
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CharacterFactory.CreateWarriorCharacter("Ruller", 61),
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CharacterFactory.CreateCasterCharacter("Hack", 27),
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CharacterFactory.CreateWarriorCharacter("Tim", 100),
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CharacterFactory.CreateHunterCharacter("Diablo", 57),
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CharacterFactory.CreateWarriorCharacter("Lakii", 96),
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CharacterFactory.CreateCasterCharacter("Little", 39)
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};
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public CharacterSelectModel() { }
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public CharacterSelectModel(List<Character> characters) => _characters = characters;
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public IObservable<string> GetLoginScene() => Observable.Return(LoginSceneName);
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public IObservable<string> GetCharacterCreateScene() => Observable.Return(CharacterCreateScene);
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public IObservable<string> GetGameLoadingScene() => Observable.Return(GameLoadingScene);
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public IObservable<List<Character>> GetCharacters() => Observable.Return(_characters);
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public void DeleteCharacter(Character character)
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{
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_characters.Remove(character);
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}
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}
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} |