2025-02-21 18:35:51 +00:00

19 lines
397 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossEnemyNPCController : BasicEnemyNPCController
{
[Header("Boss Related:")]
[SerializeField] protected GameEvent onBossDead;
protected override void RPC_OnDeath(bool lootDropped)
{
if (isDead) return;
onBossDead.Raise();
base.RPC_OnDeath(lootDropped);
}
}